Grab your spear and brave the industrial wastes, hunting enough food to survive. maybe it could lower the cooldown gradually even, I don't know, there're plenty different mechanics to make it more active, I guess (specially if allowing 4 players, would be a must-have). Summer of the Volunteer by Lukyanenko and the artbook on the Metronomicon universe: what the masters of Russian science fiction are working on T11:48:38. You are a nomadic slugcat, both predator and prey in a broken ecosystem. If you're afraid of people being idle, well, allow people to keep dancing even when on cooldown after cast. Sounds fun as hell, specially if one player miss would "reset" and require both to repeat it again, yay!Īnd of course, disable score saving for local coop, it'd be just for fun, I wouldn't mind, no need for separate leaderboards and such. Or, require both players to perform a casting sequence on a character to perform an attack, and halve the amount of notes required? I don't really know, lol. Simplest sollution would be to increase the amount of notes per attack for the player to even things out, perhaps. Lanes would have to recover faster so it would stay interesting, which would help you cast more spells even-faster-still. Originally posted by Noname1122:My other concern is that, with more than one person hitting notes, we have to totally change how casting works, to allow for more things to do.
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